Sunday, May 31, 2009

I love you, even though you're ugly.











Dead Space is realy great. It's basically Resident Evil in space, only the story isn't nearly as rediculous.

Tuesday, May 5, 2009

...

Does anyone remember the Lufia games on SNES? Lufia 2: Rise of the Sinistrals was this awesome yet flawed prequel to the first game. Everything about it is very polished with exception to the plot. Holes everywhere. The music is by far the crowning achievement here, but the dungeon crawling works well and is a nice mix of killing baddies and solving puzzles. Highly recomended if you can find a copy.

Friday, April 3, 2009

Brain-Nut

I was having a conversation with a friend who also happens to be an illustrator, and the conversation was based primarily on the bizarre things that we draw as illustrators either in private or even the wierd stuff we choose to expose the world to, and why we choose to do so.

What it basically comes down to is what I'm going to call busting a brain-nut.

A creative individual will, undoubtedly, create something odd at one point or another, something outside of their comfort zone. It allows the creator to experiment and expand upon what he does, but what follows more often than not is a small feeling of euphoria not unlike the one followed post climax, which is why I call this busting a brain-nut.

As illustrators, my friend an I have concluded that there are times where we're not being all that creative. It's as if we've powered-down our brains to run on as little as possible so that we don't burn out.

When you're young and have a talent, it's fun to flaunt it about like a toy that keeps getting better and better, but as soon as that play time becomes the same as work time, you find that you don't want to play anymore. So in order to avoid burning-out, we turn off and just draw whatever comes to mind. It is an act, not unlike masturbation, it which the ultimate goal is nothing but a good feeling.

Seemed like an interesting thought at the time.